Dungeon Encartes developer interview. We asked about user evaluation and that numeric problem for this work

Ken taro Ito (伊藤 健太郎, Ito Centavo?, N. Hachinohe, Tokyo, January 3, 1974) is a Japanese says, star and storyteller. Is affiliated with MAUs Promo.

From Square Enix to PS4 / Nintendo Switch and Steam for Dungeon Ancestors. A rare dungeon search RPG, which has become extremely simple appearance by scraping out the elements, has continued to increase the evaluation and increase the addict. This time, we had an opportunity for email interviews to Mr. NATO Hirobumi NATO and director of this work, so we could see the idea of ​​development and the ideas and commitments incorporated into the work.

It was ready to divine pros and cons

── Thank you very much. First, please introduce yourself.

Hiya NATO: (hereinafter NATO) Nice to meet you, Square Enix, Mr. NATO Hiya of the producer. I saw a review. Thank you very much for the Dungeon Encounter's component, and after that, thank you for the thoughtful article! I was looking forward to this interview. Thank you.

※ In the magazine, a review of Dungeon Encounters is posted in November this year. The interview was published in this interview.

Yuri Ito: (hereinafter referred to as Ito) Thank you for taking this work. Thank you for the hot, hot review. When I read the article, I felt that I could have been able to fill the gap with the game player who was looking for something.

光 光 光 光 光 栄. I was able to play very fun. However, the evaluation of this work is in a state where the evaluation of this work is divided into pros and cons. Are you convinced about this evaluation? Did you expect again?

Mr. NATO: From that pointed game design, it was prepared for pros and cons that had no release. In addition, since 1 to 2 months have been released, we expect to increase the proportion of praises gradually due to the increase in the proportion of agrees, and it is actually such a flow. I am convinced. Thank you for all the people who played Dungeon En carters regardless of pros and cons.

─ なる ultimately, it was assumed that the high evaluation by the user who stabbed this work comes out on the front. Under such circumstances, you can also see the evaluation of only bone and skin, including the magazine review. Do you have such an evaluation? Or is it unreasonable?

Mr. Ito: At first, I think that it is a project that has been incidental because it is only a minimum skin that started to make a game structure, that is, skeleton. By the way, it is weak to bare hands.

Mr. NATO: This time, I focused on system construction to realize a play experience that was not likely to melt time. As a result, even though it is satisfied with the evaluation that only the bone and skin is satisfied, the actual and data amount is proud of the volume of the numbering FF class, and I think wear type game personally.

── It was not more thought that the amount of data is included. It is strange that it is to express it as a game of wearing type and pointing up. What was the reason for creating a primitive, sharp RPG as such a work? Were not concerned from the upper layer to pass the plan?

Mr. NATO: The origin starts from Hirobumi Ito since Yuzuki Ito, and it starts with the plan of I want to make such a game and Primitive RPG, but I think it is difficult to sell because of primitives, and I think it is difficult to sleep for a while It was. After that, the feelings that want to work different from the approach different from RPG to enjoy the story and the view of the view of the view, that is, RPG to think about how to capture, Since there was an essence, it is a situation where indie games and downloads are out of market, so it is determined that it is worth put out a sharp title and decided to project.

Most of the internal evaluation based on the plan is the same as your original, The system seems to be interesting because Mr. Ito makes it fun, but it would be difficult for the sake to sell it. However, when I had a project launch (Shinji), who was the top of that time (at that time), I asked, Certainly look at it is a sober, but this kind of challenge is necessary. Matsuda President Matsuda can also get an understanding, and develop development in earnest.

──── upsurge of indie game is that was a cause of the project of feel the hot ones. So what was the mainmast design of this work, was made in the form of subtracting from existing rich RPG? Or was it assembled by adding minimal elements from zero?

Mr. Ito: It is based on A player character is above addressed. Since playing using this address was the concept of the game, this mechanism was added to this mechanism and assembled.

Debt is one of the episodes of the game experience

─ Dangerous special attacks and some status abnormalities, etc., if you search firmly, you will be able to get abilities earlier than encountering enemies that will be used for the first time. Was that an intentional arrangement?

Mr. Ito: That placement comes from the boy scout spirit that prepares, always. If I do not have it, what happens to what happens? If it happened, I first mentioned it (I was placed (I was placed) and I will just look ahead.

── Certainly, it seems that most of the crisis encountered was not provided, but it was a result of having failed to prepare. In addition, the specifications of the breeding and debt equipment destruction and eating, such as debt, equipment destruction and eating, etc. Looking at the reaction, is there anything that seems to be I'm too doing this.

Mr. Ito: Memorization of the petrochemoration is reflected. However, it is nice to understand that it was necessary to have a completely defensive ability to defend it. If you can not prevent debts, if you can defeat Las Boss, 500,000 debts are only one of the episodes of the game experience, and I hope you feel that it feels like that.

借 借 借 was really surprised. Speaking of which, I felt it was exquisite that the hierarchy that places the root of the game rule, and the hierarchy that was placed in the middle was exquisite, but was there a trial and error about this?

Mr. Ito: This work is trying to hold the player's own story by choosing a player. I thought this ability was also one of its choice but seems to have changed the game nature, and I think that the next work is necessary if you have the next work. However, the problem is the acquisition timing of Virtual Elevator. As game potency changes with availability, this work is good, I hope you can enjoy the two games in the first half and the second half......

──── In addition to the enemy to drop the item directly, I think that it is very interesting specifications of the stock drop of the shop has been set. Did you originally have been devised for this double lottery?

Mr. Ito: As long as it has equipment destruction, two or more of the same equipment are available in some way. The method has become a double lottery. If you drop it, is it like lucky?

─ ─ 圧 It is already designed to be overwhelmingly expected to have an overwhelming range than the capabilities of the character itself. Is this still the intention of Mr. Ito?

Mr. Ito: This time, we designed based on a template If it can even be equipped. Of course, I was able to use the element of the character's ability value, such as Strength, but because the equipped cost was the largest theme, this element is a single point, and it becomes the form of this work with growth. Rice field.

── In such a Stoic part, almost the part of the character's background and the view of the world, and the part that is entrusted to the imagination of the player, but how much it is considered up to the setting. Um.

Mr. Ito: The base is town, and it is a town that is connected to the town of the town. The townspeople form a party, and it will be a view of the world of views of the disaster of the dungeon. I have only decided to this stage.

Dungeon is one apartment

─ b ロ BGM is also an interesting part that adopts classical music that has arranged arranged. Please let us know how.

Mr. NATO: From Mr. Ito, there is a story that the story of the classical music arrangement as the BGM of the game and is interesting, and it is funny, and I want to realize it this time, and I want to realize it this time. When I convey to Matsui-san, I am delighted. The song was left to Matsui-san and Mr. Ito, and at the beginning of the piano arrange, it was said that I think that the guitar arrangement thinks that the guitar arrangement is also considered to be unique to the guitar arrangement. Yes, I became this form. Personally, I loved genre music such as hard rock and heavy metal, so I was welcome for rock tone guitar arrangement (laughs).

─ ── It was good that BGM is updated for each hierarchy. It is a story of dungeon, but I think that the seams of the dimension are unstable in the dungeon, such as Makarios who flew from the world of VR games, Maharishi, and the fail tunnel has been connected. Are there any other people who get lost in dungeons in the same way?

Mr. Ito: We are also suspicious if it is a resident of this world. The world since this topic, the world may reverse VR and reality.

─ ば If you think, it is also strange that the enemy monster is doing shop. Why.

Mr. Ito: Consider the dungeon as one apartment. Las boss is a manager, and the back boss is a developer. If it is, it will be a concierge that is responsible for services such as shops. Concierge is the provider, so monsters will be hit.

─ なん Some dungeon's view seems to change. In the first place, the story of this work will emerge that the dungeon appears in the stage of the stage. Such events are not uncommon in the world of this work? Also, how is the recognition for people's dungeons?

Mr. Ito: Do you know the person of Saint Germain? He said that he said, Let's try again to appear in the world of 200 years around the 18th century. This dungeon also believes that it is an existence that appears to change time and place. In addition, the residents in this world are assumed that Dungeon recognizes as disasters such as earthquakes and typhoons.

Example of numerical problem was assumed that the answer was discovered over a few years

── There are many impressive events encountered in dungeon, but in some cases, numerical issues 15 and 16 were very shocked. Who is that hobby? In addition, please tell us about the intention and process that adopt much of that and highly difficult mystery.

Mr. Ito: Numerical Problem 14 is found to math or cryptographic thinking, but 15 and 16 have made it to lead to the answer when the numbers were discovered by some accident. It may be after a few years, but when I was looking at the data of something, when I was looking at something video, the person who found it... only that person stands up. People who were around What happened? This is this! And that person must scream in my heart. I also wanted to have such an experience, and I wanted the player to have the experience. But, it was found quickly. That's right.

─ とき When I know the answer, I screamed I can't understand this! That's right, the Image to Final Fantasia Cuties etc. is seen everywhere, but different worlds are spreading every hierarchy, and the type of enemy and design, human and mechanical It seems that there is also an impact of Sakai Tower SA Ga and Saga 2 Secret Treasure Legend that can make a hybrid party with Dragon. How is it actually worthy?

Mr. Ito: Since the knowledge of the game production was cultivated from this industry, it was a natural flow for me to tend to the previous title. So I do not have a particular understanding.

Mr. NATO: I left it to Ito except to make the world's view of the world a medieval fantasy. There is a lot of robots and mysterious creatures (Cats), and I think that it was very good that it was a bit different from medieval fantasy.

── The name of the character other than the cat is based on the name of the present mountain or the topography belonging to it. Is there something like theme and intention there?

Mr. Ito: When naming many things, I think that there is a source of original material. The name of the mountain is mysterious, so I was able to use the characters with respect to the characters. (ICU has a Candace)

─ ネ The cat's name was also firmly on the mountain. I feel the beauty that the mountain's name is in accommodation to those who challenge the dungeon. Such a world's class of civilization levels in such a world was about the 15th to 6th century medieval European in this world, but K2000 is usually familiar with society, Lorenzo and Reyna wear ROM If you look at the place where Mai nasal knows RPG, some contemporary civilization exists?

Mr. Ito: That's if you get up with Multibus.... I also like Parallel World and time slip, so I tried to put it out led.

About the possibility of the synchronicity and sequel of sharp works

─ ス ス ス ス is Voice of Cards Dragon Island announced at the same time as this work, but I think there is a part common to the concept and stance of this work. Development and presentation are not shown, but by coincidence, how did you feel when you first know the existence of works?

Mr. NATO: I felt that Synchronicity is this thing about this! Lol. I was glad that there was another pointed title in the same company.

──── So it was really a coincidence. First, I thought it was Square Enix's strategy. There is a series that has been appreciated as a pointed title as such a chance, but is there a system to improve with the user from the user.

Mr. NATO: I think it is a completed game, so there is no plan for update. Going forward, we would like to expose the setting of the setting and exchanges with the people who played and played the community.

── I think that potential users are still, so I want you to be exciting. Well, I will be at the end, but I am worried about whether there is a sequel concept. From this work, I felt the possibility of inviting the player to the depth, so I would like to ask you by buying the meaning of hope.

Mr. Ito: If you have a company and the company forgive, I would like to make this dungeon again to a different town. If that time comes, thank you again for a hot review!

Mr. NATO: As the system was based, the sequel should think about it positively. The element that dissolves the time is as it is, and I think that there is an approach to the story and visuals a little more and a little interval.

──── also looking forward to the day when Monomer in that dungeon. Today, thank you very much for the interesting story.

Dungeon Encounters with developers' commitment and enthusiasm are on sale for PS4 / Nintendo Switch and Steam. Until January 7, 2012 (STEAM version is until January 6th), 20% off sale is being held at the store of each platform, so people who were concerned about this work are in this opportunity. I would like you to challenge the dungeon.

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