Battlefield 2042: With these changes, the cards should be improved

Dice wants to improve the gaming experience in Battlefield 2042 and also make changes to the cards. This should happen in line with the community, which is why the feedback from social media and forums was obtained in March.

After consultation with the design team, the developer now introduced the next steps for the card design as well as a schedule for this.

By resting and moveing together Spawn and flag points you want to shorten the travel time, so you do not have to boot through the area for so long

The two card kaleidoscope and new beginning will be the first two cards in the game, which will be provided in the summer with Season 1 in revised form.

Here you can see examples of the current work to improve navigation on the mentioned cards:

The community still wishes to be more in vehicles than on foot. Since providing more vehicles could affect performance, one tries another approach.

Thus, one is currently examining "How the gameplay changes when the two-seater M5C bolt appears in the pool of armored vehicles and appears MAV instead in the category Transport vehicles." In addition, the MD540 Nightbird moves to the pool of the combat helicopters to avoid air transport in the To facilitate the round.

Furthermore, it is worked on that there is enough coverage after the points on the cards. This should also be solved the previous problem in which there were too few visual blockers and often took place on greater distance.

Vehicle Reduction & More Map Changes coming for Battlefield 2042! How to implement these changes are the graphics for the card kaleidoscope and new beginning. They show that not only adds further coverings and obstacles, but also boost the site to block sight lines.

For immersion in the game and because the cards looked too untouched and too nice, changes are also made. Thus, on Kaleidoscope of the pavilion at B1 is converted into a military facility. Three the grass is replaced by mud and provided with barbed wire.

This will improve the narrative of the fighting and you want to give players the feeling that the goals are ready for the battle while they are fighting for them.

At game modes with 128 players, the battles are often chaotic and players often do not know what happens around them. The community sees the number of vehicles as the cause of the problem.

Therefore one will make the following changes in the number and availability of vehicles:

  • Reduce the number of attack vehicles and helicopters from 3 to 2, which can be active in 128-player modes per category at any time. Means: Only 2 tanks and 2 combat helicopters can be encountered simultaneously.
  • Increasing the cooldown for attack vehicles and helicopters from 60 to 120 seconds.
  • The MD540 Nightbird is moved from the category Transport to the Combat Helicopter category and the MC5 Bolte is moved from the category Transport to the Attack Vehicle category.

After all, you want to define the paths clearer between the flags, which becomes more apparent from where enemy fire comes and how to move between points best. Unused areas you want to look at and you may remove it.

The planned changes will need some time. At least the changes in the vehicles should be implemented already in the next update.

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